Dead Onion

Dead Onion is a passive item.

Effects

 * Grants piercing and spectral tears.
 * Increases tear size (without increasing damage).
 * +0.25 Range.
 * -0.4 Shot Speed.
 * -0.5 Shot Height.

Synergies

 * : When needles are fired, they retain spectral and piercing effects, although they disappear at short range.
 * : Tears are fired much more slowly, making it easier to aim at enemies. Tears are also much bigger making it easier for them to hit enemies.
 * : Does not affect shot speed or tear size but still gives the piercing effect.
 * : Slows your tears, making it easier to aim at enemies.
 * : Fired tears and burst tears will retain spectral and piercing effects. They are also bigger, making them easier to burst.
 * : The tears can pass through multiple enemy projectiles. This means that one tear can both hurt an enemy and block its projectiles.
 * : Tears continue to pass through enemies and create additional tears on contact.
 * : Lower shot speed allows laser rings to hit enemies more.
 * : Tears become bigger, orbit more slowly, and orbit closer to Isaac making it easier to hit enemies.

Interactions

 * Azazel: No effect as Azazel's Brimstone attack is already piercing and spectral; effective range remains the same.
 * : Bone tears retain all effects and will only burst into bone shards when passing through enemies or obstacles.
 * : Not recommended without pre-existing range boosts, as it significantly decreases effective range.
 * : Not recommended. Bombs are slow to fire and will pass through enemies, making it far more difficult to hit them with explosions.
 * : Overrides Dead Onion, although stat effects apply.
 * : Not recommended. Tear moves very slowly making it hard to kill mobile enemies.
 * : Tears will grow and increase in damage as they travel; however, since Dead Onion decreases shot speed, they don't get much benefit before they disappear.
 * : Overrides Dead Onion.
 * : Fires a barrage of large tears that disappear at close range. Spectral and piercing effect make it very effective at close range.
 * : Not recommended. Tears will travel a very short distance before they return to Isaac and eventually disappear.
 * : Not recommended. While tears do massive damage at short range, it makes it a lot easier to be damaged by explosive enemies or enemies that do contact damage.
 * : Edges of tears retain both piercing and spectral effects, however the center of the tear will lose them and bounce.
 * : Not recommended. Beams are slow to fire and disappear quickly.
 * : Not recommended. Acid Tears no longer impact objects and can no longer open secret rooms.

Seeds
1ERB 9HEH (treasure room adjacent to spawn) 6P76 APSC