Cursed Eye

The Cursed Eye is a passive item.

Effects

 * Grants charged tears which when fully charged fires a tight burst of four.
 * Releasing all fire keys while not completely charged shoots 0-3 tears in a tight burst dependent on how long Isaac charged.


 * Taking damage while charging will teleport Isaac into another room.

Interactions

 * : Only stat changes from Anti-Gravity applies, as releasing a tear fire button also releases the Anti-Gravity Effect.
 * Azazel/: No Cursed Eye effect except cosmetic.
 * /: Applies the extra tear effects on a random 50% of the tears fire, as if the user was Cain.
 * : Charged tear is followed by up to 3 minimum power ones, depending on Cursed Eye's charge.
 * : No effect.
 * : No Cursed Eye effect.
 * : No Cursed Eye effect.
 * The Forgotten: The skeleton form's charge attack becomes a rapid barrage of hits; the amount depends on how full the charge is, up to 4. Taking damage while the charge isn't full will result in teleportation.
 * Keeper: Allows him to fire up to 12 tears.
 * : Only fires one stone and minimally charges tears for tear barrage, only firing one tear at a time.
 * : Occasionally, one tear fired from other cardinal directions. At high luck, Cursed Eye effect applies in other cardinal directions.
 * : No Cursed Eye effect.
 * : Occasionally, one tear fired from behind Isaac. At high luck, Cursed Eye effect applies to tears behind Isaac.
 * : No Cursed Eye effect.
 * : No Cursed Eye effect.
 * : No Cursed Eye effect.
 * : Color of Cursed Eye reverts to normal - no indication of charge.
 * : Fire rate is increased, otherwise works as normal.
 * : Can be used to infinitely teleport.
 * : Bursts charge nearly instantly, requiring the fire keys to be rapidly pressed.
 * : No Cursed Eye effect.
 * : No Cursed Eye effect.
 * : No Cursed Eye effect.
 * : No Cursed Eye effect.
 * : Tears are connected by electricity but fire too close to be apparent most of the time.
 * : Bursts of tears almost completely overlap.
 * : Fires two sets of four tears diagonally outwards.

Synergies

 * //: Doubles, triples, or quadruples amount of tears fired.
 * : Tears will still be quadrupled when passing through the prism; when fully charged, 16 tears are fired.
 * : Teleport effect is removed.
 * //: All tears split into burst tears.
 * : Each tear has an independent chance to become a needle.
 * : Occasionally fires eyes that can fire tears with Cursed Eye effect.
 * : Incubus fires 3 tears for each one that normally would be fired, with no change in delay.
 * : Fires four sets of three shots.
 * The Lost: Since getting hit would instantly kill the Lost anyway, the teleporter effect is null.
 * : Tears can't be charged anymore, but firing rate is greatly increased without affecting the tears stat, even beyond normal maximum fire rate. The teleport effect is removed.
 * : Fires four sets of four shots.
 * : Laser fires while charging Cursed Eye. Tear Delay for the charge is unaffected by Tech 2. Allows Cain to fire normal tears.

Trivia

 * This item may be a reference to Edgar Allan Poe's "The Tell Tale Heart" where the narrator talks about murdering an old man because of his "evil eye", which is described to look like The Cursed Eye.
 * When Keeper charges up his shots his eye turns into a dollar sign.

Seeds
ZE1J 3XQC (Treasure room adjacent to spawn) 70CF RBVB (First floor treasure room) YXVB 83G4 (Treasure room adjacent to spawn)