Magic Fingers

Magic Fingers is an activated item.

Effects

 * Uses 1 coin to deal a screen-wide damaging attack similar to that scales based on player damage. Unlike the Necronomicon, however, it has no recharge and can be used repeatedly in the same room.

Synergies

 * Magic Fingers is very effective with coin-producing items/trinkets such as, , , and.
 * Works very well with high damage/low tear passives, like and.

Seeds
MXF7 TMA3 (treasure room adjacent to spawn) 1S24 T021 (treasure room adjacent to spawn, curse of the unknown) ZDYS KBKS (first treasure room, curse of the unknown) NJAL NZD4 (treasure room adjacent to spawn) (both modes)

Trivia

 * The name is a reference to 'Magic Fingers' vibrating beds that could be found in hotels and motels during the mid-to-late 20th century. A person would insert coins into a slot on the device, which would cause pleasant vibrations in their beds for a certain amount of time.  The device came to have connotations with sleaziness, as they were associated with seedy overnight locations where one-night stands and such were known to occur.